Tuesday, 12 March 2013

Interior Update

As said in the presentation on Friday the Interior is coming along really fast, I blocked out the texture for the gold floor and wall panels with the calligraphy and also a metal panel texture which will texture the majority of the environment. I had worked off my Rooftop template for the panelling  but had to rejig the texture as for some reason Cry-engine textures seem to be a lot lower resolution than UDK, but I wanted to keep the resolution consistent.

As you can see from the shot, this gives a plan off what the flooring will look like, been working off a max paint-over for the location of stuff (Below)

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