I decided a couple of weeks ago to make a mech with a small diorama with the aim to focus on something smaller so I can focus on quality and not lose interest.
I did a terrain sculpt which is a river bed with rocks mud and grass below.
The following are some wip shots of the mech, its based of a concept by Peter Sutherland, its supposed to be something that quite industrial and functional but also could defend itself if need be. I am aiming to break this down into a few stages for the high poly because I really want to try abd push myself in terms of quality
High Poly Blockout - figure out silhouette and get design working in 3d
Match Concept - Split the model into parts and focus on nailing all the major shapes from the concept, splitting allows to focus in on certain areas so it doesn't become overwhelming.
'Paul Pepera Pass' - Detail everything until it matches the quality of paul's work, piece by piece.
I have currently just finished the Match concept stage, as you can see a few things have changed, I have redesigned the cab and legs to improve the silhouette and make it look more interesting in those areas.