Sunday, 1 June 2014

PodRacer scene progress

I ported the entire scene from Unreal to CryEngine as it suited the style of the scene more, I was wasting a lot of time noodling in UE4 and not really making a lot of progress. I found the engine pretty cumbersome to use due to the long build times for lighting and now compiling materials which is really disappointing.Also due to the fact that Ue4 doesn't use a custom lighting setup for its vegetation I couldn't get it to look good.

Here are some shots.

I am pretty happy with the progress on this and I am hopeful that I can finish it off fairly soon, I am thinking about cutting the shanty towns I had planned for the rocks as I feel like I just be working on this scene forever if I do add it.

Some close up shots for polycount

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