Tuesday, 5 February 2013

Variation in Rocks

Been Placing Rock meshes in the level, got some critique when posting my portfolio to a couple of websites. Someone mentioned some of my work was a little noisy, and as these rocks are granite based rocks they have a tendency to be quite noisy. I reduced the dappled effect they have in the texture and also drew attention to the edges by hand painting a cavity type feel. These looks a little odd in Max but in Engine the effect is not quite as strong.

Here is some rock variation I have been testing in the level to see how much variety I could achieve with just two rock meshes.

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