Showing posts with label Rooftop. Show all posts
Showing posts with label Rooftop. Show all posts

Monday, 5 November 2012

VideoFlythrough


Final Screenshots








Minor Assets and Decals

Created some more minor assets mainly to put on the bars and tables, including beer mats, bottles and taps. I used UDK to create a shader which allows me to change various parameters to pretty much make any material I wanted. 



 I also created a decal sheet with some logo's, I then applied this to meshes (consisting of planes) and to existing assets such as the bar (Below).


Screengrabs so far

Here is a current screen-grab, Not managed to get any of the minor assets placed yet but started working on some strip lighting underneath the exterior buildings as well as underneath the water feature thing in the middle. Got some little pin lights that run down the exterior parts of the level as well. 



Got to this stage about the 2 week mark so decided I would do some of the extended scope stuff. I added this small section at the back as a seating area. Originally I had it just faced across with building which was a bit boring so added this section in.



Also added some more playability with a side section at the bar to gain access to the roof. 


Minor Assets

Made some Minor Assets for the level, these include plants and pots, multiple chairs and tables and trim sections


Major Assets

Been working on refining some of the Major assets, my plan was to keep replacing the placeholder meshes until the major assets were complete. I chose to go with an angular architecture with a lot of slanted 45 degree angles complimented with the more cylindrical shapes.

Trim and glass panelling for outside level.
 Initially planned to have heaters instead of water fountains but after some feedback replaced them with a more upmarket sleek fountain.
 Surrounding Buildings

 Main Bar focal Area


Texture Start

Started some work on the texture after the Blockout, I knew from my plan what materials I wanted so this was pretty easy. I also wanted to create one texture sheet as a little technical challenge for myself. Used this grey-scale blockout and NDO2 to create a simple Normal map.



Started to unwrap a few of the placeholder meshes to see what the texture would look like and work on the colour schemes, here are some screengrabs trying out the colour schemes in UDK


Rooftop Progress

Just thought I would post some progress for the rooftop here are some of the initial Concepts and the blockouts in Max. I also have been introduced to a website called Pinterest which basically allows you to create mood-boards where you can pin images of the internet too for reference  I tried to show it to Course mates but through much mocking it was perceived to be a website just devoted to collecting Images of Cats.

I created a folder for the rooftop as I went along: http://pinterest.com/benkeeling/rooftop-design/