Started some work on the texture after the Blockout, I knew from my plan what materials I wanted so this was pretty easy. I also wanted to create one texture sheet as a little technical challenge for myself. Used this grey-scale blockout and NDO2 to create a simple Normal map.
Started to unwrap a few of the placeholder meshes to see what the texture would look like and work on the colour schemes, here are some screengrabs trying out the colour schemes in UDK
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