Thought I would post the concept for the environment, just roughed out a quick proof of concept to try and decide on placement. Below is some updates to the level, started populating stuff with vegetation
Sunday, 17 February 2013
Tuesday, 5 February 2013
Variation in Rocks
Here is some rock variation I have been testing in the level to see how much variety I could achieve with just two rock meshes.
Rock Final Sculpts
Here are some Rock Sculpts and a baked version with Texture. I plan on having a large, medium and then small scattered of tiny rocks, these are the big and medium ones. If I need more variations I can always model some more as these take about a day to sculpt, retopologize, bake and texture
Terrain Update FMP
Now I have finished working on the Speedo Project I can now start my FMP, Been using the original Base of the terrain to re-sculpt and re-texture the base landscape. I can then make some low poly surrounding landscape to fix the squareness of the surrounding terrain. I have also been basing the terrain on an actual place which has given me a basis for modelling and texturing. I am following Mount Titiroa in Fiordland National Park.

Now I have a basic shape for the terrain and Playable area I will be modelling detailing assets and tileable textures to detail playable areas. These will be Rocks, Sand, Stone, Moss and Grass following the authenticity of the original New Zealand location.
Saturday, 5 January 2013
Practice Rocks
Definitely needed a break over the holidays after working hard during the first term, but thought I would test some rocks for the terrain of my environment using a new technique I have been researching.
It uses small individual rocks and a process called voxel sculpting in 3d coat, this allows you to combine the rocks together like a cut and paste job so you can focus more on the design and silhouette than sculpting the forms. Below are the Zbrush sculpts and screenshots from level. (AO and Normal only)
My plan now I have practiced the technique is to create around 3 rock tileset pieces which I can use in the level. Probably should use some reference as these were done without.
Edit: Did a quick texture test for the rocks
Thursday, 20 December 2012
FMP Progress
Been planning out my Terrain area for the FMP over last couple of days. I did a few Art tests prior to this to see the effect that I could get. Been following a tutorial which sculpts a rough terrain block-out in Mudbox and uses a separate program called World Machine to add Erosion type effects as a basis for more sculpting.
Below you can see the Mudbox sculpt and also the test scene in Cryengine. I plan to use the terrain as a basis for geometry that I will add around the playable areas.
Can now do some concepting on top of this to block out my ideas further
Final Vehicle Renders
Meant to upload these but just got round to it now. Tweaked a few things in Cryengine including Lighting and adding skybox and such.
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