I decided a couple of weeks ago to make a mech with a small diorama with the aim to focus on something smaller so I can focus on quality and not lose interest.
I did a terrain sculpt which is a river bed with rocks mud and grass below.
The following are some wip shots of the mech, its based of a concept by Peter Sutherland, its supposed to be something that quite industrial and functional but also could defend itself if need be. I am aiming to break this down into a few stages for the high poly because I really want to try abd push myself in terms of quality
- High Poly Blockout - figure out silhouette and get design working in 3d
- Match Concept - Split the model into parts and focus on nailing all the major shapes from the concept, splitting allows to focus in on certain areas so it doesn't become overwhelming.
- 'Paul Pepera Pass' - Detail everything until it matches the quality of paul's work, piece by piece.
I have currently just finished the Match concept stage, as you can see a few things have changed, I have redesigned the cab and legs to improve the silhouette and make it look more interesting in those areas.
Here is the original concept