Monday, 13 May 2013

Update on Interior

Not a huge amount has changed on the Interior side of things recently just been tightening up textures and unwraps so it is finally getting there now. 

Been working a bit on the centre piece a bit more getting the crystal to pulsate after some crit as well as the smaller floating pieces which move in and out with the power of the crystal. curtsy of Rich Carey's fantastic paint-over. 

Also got little robots flying around scanning crystal which is cool. 









Again not a huge amount left to do for the inside.

Here is a list of a few left to finish

-Finish of some more unwraps
-Finish Rock texture
-Finish track viewing robots
-Pipes for steam and spotlights for beams
-Holds for screens
-Decals

Update on Exterior progress

So been working Hard to try and get this finished to a really polished level. Its definitely getting there now just a few more bits left to populate on the outside. Finally got round to replacing the Skybox with a sky that was a bit closer to the sunset vibe I was going for.  Got a few more textures to finish off as well such as the piece below. 



Working on the transition from outside to the interior which was causing me some weird issues with the Vis Areas and portals and I have finally fixed that with some flow-graphing and now the transition is nice and seamless. Got the Vault style door in and animated too which looks Bad ass. 





Also been getting the exterior base all cleaned up and finished, Now that the door is in place it looks a lot nicer and more finished, always helps when you get rid of a giant hole in the level! 






I have wrote myself a little list of things to finish off now so can almost taste the celebratory pint at the end :)

Here are some of the things I have left to finish off for the outside 

-Finish population 
-Door textures
-Pillar for outside base
-Replace and update some terrain textures
-Decals