Thought I would post the concept for the environment, just roughed out a quick proof of concept to try and decide on placement. Below is some updates to the level, started populating stuff with vegetation
Sunday, 17 February 2013
Tuesday, 5 February 2013
Variation in Rocks
Here is some rock variation I have been testing in the level to see how much variety I could achieve with just two rock meshes.
Rock Final Sculpts
Here are some Rock Sculpts and a baked version with Texture. I plan on having a large, medium and then small scattered of tiny rocks, these are the big and medium ones. If I need more variations I can always model some more as these take about a day to sculpt, retopologize, bake and texture
Terrain Update FMP
Now I have finished working on the Speedo Project I can now start my FMP, Been using the original Base of the terrain to re-sculpt and re-texture the base landscape. I can then make some low poly surrounding landscape to fix the squareness of the surrounding terrain. I have also been basing the terrain on an actual place which has given me a basis for modelling and texturing. I am following Mount Titiroa in Fiordland National Park.
Now I have a basic shape for the terrain and Playable area I will be modelling detailing assets and tileable textures to detail playable areas. These will be Rocks, Sand, Stone, Moss and Grass following the authenticity of the original New Zealand location.
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